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Single Player

Porter’s Log, #101: On the Road Again (Can we build it? Yes we can!)

November 21, 2021Janelle Malagon Leave a Comment
A road being printed with chiral matter

A/N: This post is an experiment in writing a serial ludotravelogue. Hey Janelle, what’s a ludotravelogue? Uh, I don’t know yet? Stay tuned? An exercise in flying by the seat of your pants? A travelogue that focuses on my travels… Continue Reading →

Games, Horror, Single Player Death Stranding, ludotravelogue, porter's log, single player, survival horror

The Heart of the City: Constructing Tokyo in Persona 5 Royal

March 31, 2021David Kocik 1 Comment

CW: Violence and suicide are mentioned.   The term “memento” has a complex etymology. From the Latin for “remember” or “I remember,” memento may point to a sinister remnant or a “memento mori,” a physical reminder of the death that… Continue Reading →

RPG, Single Player, Uncategorized

That feeling of over-grinding your coffee: Dragon Ball Z: Kakarot and the Performance of Rigor

February 10, 2021Janelle Malagon 3 Comments

Originally, this post was going to be an exploration of Dragon Ball Z: Kakarot as a JRPG—and I guess it’s not…not that, in some ways—but then I finally finished the Kakarot main story and thought it would be a good… Continue Reading →

Games, RPG, Single Player, Uncategorized

A K100 Update: Where We’ve Been and Where We’re Going

June 30, 2020Janelle Malagon 3 Comments

Last month, I was ready to go off on a long-term adventure to complete Ubisoft’s 2017 Assassin’s Creed: Origins. However, during the first episode, my PC overheated and shut down upon pressing W, halting the show until I made some… Continue Reading →

Games, Shows, Single Player, Uncategorized blm, K100, treachery in beatdown city

Keeping it 💯: The Saga Begins!

May 25, 2020Janelle Malagon Leave a Comment

So this coming week marks the first week of a new show I’m running called Keeping it 100 (💯). By streaming (at least) once a week for (at least) a couple of hours, I’m going to play through a game… Continue Reading →

Games, RPG, Shows, Single Player, Uncategorized assassin's creed, K100, open-world games

Ace in Space: Life, Death, and Romance You Can’t Win

May 1, 2020Desiree Steele 1 Comment

For the past several weeks Kelly has been playing a dating sim that I recommended to her, Ace in Space. It’s a dating sim with 8 endings, wherein you play as Enby, known at the start of the game as… Continue Reading →

Games, Lunchzone, Single Player, Uncategorized Ace in Space

Reflections on Quarantine, Nostalgia, and the Legacy of FPS/3PS

March 18, 2020Janelle Malagon 2 Comments

In this midst of this quarantine, I’ve decided to turn back to my gaming roots, so to speak. I’ve been craving a good hyper-realistic shooter recently because, for me, the (broad and largely undefined/unexamined) genre has significant nostalgic value. For… Continue Reading →

Games, Multiplayer, Multiplayer, Single Player, Uncategorized 3ps, division 2, fps, looter shooter

Player’s Experience: In-Game Time and Real-World Time

January 22, 2020Janelle Malagon 6 Comments

What in-game and in-person elements determine how much time we’re willing to spend on a particular objective, narrative, or sequence in a game? Similarly, how does a player’s relationship to the time passing within a game and the time passing in the… Continue Reading →

Games, Lunchzone, RPG, Shows, Single Player, Uncategorized Destiny 2, Disco Elysium, dragon ball z, rpg, The Lunchzone

Context in Parallax

September 24, 2019Thomas Leave a Comment

[Cross-posted to Doubt is an Art.] This past Wednesday, the Lunch Zone explored Parallax, a stark and yet somehow intimate puzzle game. The resolute black and white imagery, the abstract and icon-marked shapes, and sense of containment from being apparently… Continue Reading →

Games, Lunchzone, Puzzle, Single Player

Yooka-Laylee: Running By and/or Getting Lost

August 18, 2019Erik Kersting Leave a Comment

Serious Play August 16, 2019 In the room: Nathan Humpal (playing), Kelly Brajevich This week, the Lunch Zoners played Playtonic Games’ 2017 platformer Yooka–Laylee, which borrows off nostalgia from the developer’s previous experiences creating the cult classic N64 title, Banjo-Kazooie… Continue Reading →

Games, Lunchzone, Single Player, Uncategorized

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