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Disco Elysium

Player’s Experience: In-Game Time and Real-World Time

January 22, 2020Janelle Malagon 6 Comments

What in-game and in-person elements determine how much time we’re willing to spend on a particular objective, narrative, or sequence in a game? Similarly, how does a player’s relationship to the time passing within a game and the time passing in the… Continue Reading →

Games, Lunchzone, RPG, Shows, Single Player, Uncategorized Destiny 2, Disco Elysium, dragon ball z, rpg, The Lunchzone

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