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Inside Abjection

November 25, 2020David Kocik 2 Comments
A boy hides behind a pillar from a robot's searchlight

Hi everyone!   I’m thinking about writing about the link between the game Inside and abjection for a course, so I thought I’d take some time to write down my thoughts here. The player of Inside (2016) controls a nameless,… Continue Reading →

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Racing to the Death

November 17, 2020Erik Kersting Leave a Comment

You can watch this essay here! The first time I drove on the highway was harrowing. I had just started the second phase of driver’s education and it was pretty much my first time behind the wheel. It was no… Continue Reading →

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An Ethical Video Game?

November 5, 2020Erik Kersting 4 Comments

I turned this script into a video essay. You can read it below, or watch it! Introduction In recent years we have had a slew of great samurai themed games like Sekiro: Shadows Die Twice, Ghosts of Tsushima, and Nioh.… Continue Reading →

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Oh, The Places You’ll Know: Death Stranding’s Landscape of Data

October 23, 2020Ryan House 2 Comments

Several weeks ago on the Coffee Break stream, I played Kojima Production’s Death Stranding. Watching back that stream, I’m struck by the amount of on-screen data that the player is tasked with parsing at a glance. The game’s environment shows… Continue Reading →

Coffee Break, Uncategorized Death Stranding

Cien Años de New Horizons

October 20, 2020Janelle Malagon 1 Comment

I’ve racked up over 200 hours on Animal Crossing: New Horizons and I was late to this party. Initially, I wasn’t sure I’d even like the game or find it engaging. At first, I didn’t. Lots of waiting for the… Continue Reading →

Games, Uncategorized animal crossing, narrative

Dazed and Confused: User Error and Obfuscated Gameplay in Everything

October 9, 2020David Kocik Leave a Comment

For Lunch Zone last week, I played Everything, a game where you can literally control everything, kind of. I started as a star, soaring through space. This part of the game felt good. It took a while for me to build momentum… Continue Reading →

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Designing an Unmatched character: From conception to playable deck

September 4, 2020Christopher Olson 1 Comment
Unmatched layout

In a previous post I wrote about my love of the miniature dueling game Unmatched, published by Mondo and Restoration Games. Well, imagine my delight when I learned that Restoration Games was sponsoring a contest that asked fans to design… Continue Reading →

Games, Local Multiplayer Analog games, Board games, Board Meeting, Card games, Game design, Paratextual games, Unmatched

Traditional Sports in the Time of COVID

August 20, 2020Janelle Malagon Leave a Comment

Alright, so someone said something about the MLB using game media to solve in-person baseball problems and now I’m here for a long one. Anyone who has taken a seminar with me in the fall probably knows I’m a big… Continue Reading →

Games, Uncategorized eSports, hockey, MLB, MLB The Show, NHL, sports

From Tiresome Dickishness to Open World Play – What Horizon Zero Dawn Gets Right

August 12, 2020Casey James 1 Comment

What Horizon Zero Dawn Gets Right  I know I’m a few years behind on the Horizon Zero Dawn train, but the reality of the matter is that it’s never too late to highlight points of inspiration from a text. After all, us academics still… Continue Reading →

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Online Conference Best Practices…Or Ramblings from a Tired Man

August 5, 2020David Kocik 1 Comment

Hello all! I just finished presenting a paper and gender, designed identity, and Nintendo Switch advertising, which is pretty cool. But instead of talking about that, I wanted to chat about a couple of things I learned from speaking in… Continue Reading →

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