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Uncle Dracula’s Phantom Funhouse: Place as Character in the Castlevania Series

October 31, 2021Ryan House Leave a Comment
Candid shot of every parent's inner thoughts as they march through the parking lot at Disney World

It’s October and that means, like every other person worth knowing, I’ve been consuming only the spookiest of entertainment media. In the case of videogames, I started the month circling back to some survival horror titles I had missed (namely,… Continue Reading →

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“Even if it’s deleted I will remember!”: Appeals to Liveness and Simultaneity in Podcasts on Twitch

October 13, 2021David Kocik Leave a Comment

So let’s be honest everyone. I’m busy. You’re busy. And I’m so so so tired. However, I love sharing my work on this blog so I’m gonna post a little research I did last semester about some interesting examples of… Continue Reading →

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Catherine: Full Body – A perfect marriage of narrative and ludic action, Pt. 1, an overview

September 14, 2021Ryan House Leave a Comment
Wall-eyed loser can't decide if he wants to marry his hot, successful girlfriend

The following is an example paper I wrote for my students in a Videogames: history and theories course. You can find the instructions for the assignment here.    Catherine: Full Body (2019) is a “romantic horror story” in which a… Continue Reading →

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The Ludic Society

June 23, 2021Wren Dalton Leave a Comment
Habit Beckoning

“You see the journey starts here, the real fun starts here, when everything changes…” – Evan Jennings as Habit We’ve charted a course through two alternate reality games on Serious Play. We investigated the voyeuristic view of This House has… Continue Reading →

Games, Multiplayer, RPG, Serious Play, The Ludic Society, ttrpg AR, ARG, Crow64, EverymanHybrid, New Show, Pervasive, Pitch, Treatment, twitch, VR

You Can Carry it With You

June 12, 2021Wren Dalton Leave a Comment

…At the center of a low dishonest decade  where selves grow immense, then shrink… – David Wojahn Let’s start with a simple question. What is this thing (Figure 1.0)? Well, in the world of Code Vein this little object is called a… Continue Reading →

Lunchzone, Serious Play, Shows Artifact, Code Vein, Memento, Space, Vestige

Big Number, Bigger Questions

May 8, 2021Wren Dalton Leave a Comment
BEEG Yoshi

“I do not Dunkey, but I might have Spaghetti and meatballs if you ask nicely” Landon from GameStop   Recently, the Lunch Zone crew and I got around to playing Heart of Enya – which is a game with relatively… Continue Reading →

Games, Lunchzone, Multiplayer, RPG, Serious Play, Shows, ttrpg beeg, big number, data visualization, interview, number, yoshi

How I Racked up 200 Hours on Wingspan

April 26, 2021Janelle Malagon 2 Comments
Audio settings menu for Wingspan. Players have control over

Ok, obviously not all of that is play time. I’m in graduate school, and none of my seminar projects are about Wingspan, so this isn’t something I do for hours on end. But…I did convince half of my family to… Continue Reading →

Games, Multiplayer, Multiplayer, Uncategorized digital board game, music, sound, wingspan

Thinking Outside the Box with Sokoban and Baba is You

April 26, 2021Erik Kersting 1 Comment

You can watch this (admittedly quite long) video rather than read the text below, if that floats your boat: Thinking Outside the Box with Sokoban and Baba is You There are some game concepts that feel like they have existed… Continue Reading →

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Communities of Play: A Livestreaming Symposium, April 17-18, 2021

April 9, 2021Janelle Malagon Leave a Comment
Communities of Play announcement banner. Livestreaming symposium dates: April 17-18, 2021, broadcasted on twitch.tv/serious_play.

  You are cordially invited to join us for Communities of Play: A Livestreaming Symposium, hosted by Serious Play/the Digital Cultures Collaboratory. The symposium is taking place on April 17-18, featuring online presentations of and about streaming video gameplay and… Continue Reading →

Serious Play, Uncategorized events, serious play, symposium

What I Played Over My Pandemic Staycation

April 9, 2021Ryan House 2 Comments

Lately, I’ve been thinking about the games I spent a lot of time with during our mass social exile. The middle of March might usually be rather late for this kind of year-end retrospective, but if we learned anything these… Continue Reading →

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