|Developer:||Frictional Games (Twitter: @frictionalgames)|
|Released:||September 2010 (Windows)|
|Played:||Wednesday, October 3, 2018|
Laya, Thomas, Nathan, Kelly, and Kris explore the dank, Gothic world of Amnesia. The game exerts a liberal amount of control over the player through its interface and aesthetics. The uncanny valley was also discussed and how the limits of technology can be exploited to evoke a desired response from players (see Tinwell). Questions were raised by Thomas about the visual grammar of horror games and what games work against those tropes.
Watch Lunch Zone: Amnesia: The Dark Descent from Serious_Play on www.twitch.tv
Tinwell, A. (2014). The uncanny valley in games and animation. AK Peters/CRC Press.