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Coffee Break

Excel DM: Borrowed Descriptions and the Indeterminate Promise of Self-Regulating Data.

March 19, 2021@matthewkeracher 2 Comments

  During Coffee Break last week, I demonstrated an aspect of a programme I have been writing for Dungeon Masters. This programme will allow a group of DMs to build a world together, which is stored on an SQL Server.… Continue Reading →

Coffee Break, ttrpg D&D, DM, Excel, programming

Oh, The Places You’ll Know: Death Stranding’s Landscape of Data

October 23, 2020Ryan House 2 Comments

Several weeks ago on the Coffee Break stream, I played Kojima Production’s Death Stranding. Watching back that stream, I’m struck by the amount of on-screen data that the player is tasked with parsing at a glance. The game’s environment shows… Continue Reading →

Coffee Break, Uncategorized Death Stranding

Sweet Little Lies: Gender, Power, and Mediated Relationships in Telling Lies

May 10, 2020Ryan House Leave a Comment

No more broken hearts / We’re better off apart / Let’s give it a try / Tell me, tell me, tell me lies -Fleetwood Mac (“Little Lies”)   For the month of April, I’ve been playing through Sam Barlow’s Telling… Continue Reading →

Coffee Break, Uncategorized

Yoku’s Island Express: Queer, Contra-Colonial Game Design

February 12, 2020Ryan House Leave a Comment

[Cross-posted to ludoscholar.net] This week on Coffee Break, I finally played the game that I’ve been talking about for weeks: Yoku’s Island Express. For me, this game excels on a lot of fronts. First, it’s an unlikely mash-up of the… Continue Reading →

Coffee Break, Uncategorized

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