Dominic Cuomo, “Methodology for Extended Reality Content Creation”
Mentor: Gabriela Bustos Lopez, Architecture
Poster #31
Extended Reality (XR) technology consists of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have been in development since 1960’s and have become heavily commercialized throughout the early 21st century. The purpose of this research is to develop, lecture on, and survey methods for XR content creation in relation to artistic and architectural representation. The developed method was tested through a 2.5-hourlecture given to the VR Elective at the School of Architecture and Urban Planning taught by Gabriela Bustos. After this experience, students were surveyed on their opinions and conceptions created through demonstration. From 14 survey responses, 79% of students answered they would be likely to utilize immersive reality tools in their own projects, 43% answered that the technologies were easy to use, and 71% said that the method took them 2 hours or less to complete. Written responses were also received, students responded that the use method enhanced spatial perception through the ability to be immersed in digital creations. In conclusion, the method was perceived as effective by the majority of users, though it posed a learning curve to the students. The proposed method allowed students to create immersive video content in a short time frame that can have a major impact on spatial perception of digital spaces.